This tutorial shows how to create an elongated cube which maintains its rounded edges without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.
By Christopher Tyler on December 12, 2011
This tutorial shows how to create an elongated cube which maintains its rounded edges without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.