This texturing and rendering tutorial walks through the material creation process for an industrial cart. It includes the creation of a dull, dark plastic, a yellow paint-like material, and a basic metal. The use of the Project Window to navigate through object hierarchies is also shown.
HERE is the start file
Examining both the object hierarchy and the Lightdome/HDRI used for lighting. Initial yellow paint material setup and application. Enabling the Fresnel interpolator for the yellow paint material and examining its visual impact on the surfaces with this paint. : Creating the rough black plastic material for the rollers. Setting up the metal material. Post processing of the final rendering in Photoshop.