Converting a die-line profile to a 3D model, Part 7

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1. Converting a die-line profile to a 3D model, Part 7
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In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.

For Part 1, go here.
For Part 2, go here.
For Part 3, go here.
For Part 4, go here.
For Part 5, go here.
For Part 6, go here.

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