Maximizing UV space from cylindrical mapped textures (CX)

1. Maximizing UV space from cylindrical mapped textures (CX)
Playlist

This tutorial shows several methods for maximizing the use of the UV space. It focuses on UV coordinates generated from a cylindrical projection map. It also focuses on how to create and maintain undistorted texture application.


START file for part 1

START file for part 2

START file for part 3

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