This 7.5 UV mapping tutorial shows how to create, then adjust and re-adjust UV’s for a simple polygon mesh derived from a bezier curve. It specifically shows how to integrate unbound UVs generated as a result of newly extruded polygons.
By Christopher Tyler on October 23, 2013
This 7.5 UV mapping tutorial shows how to create, then adjust and re-adjust UV’s for a simple polygon mesh derived from a bezier curve. It specifically shows how to integrate unbound UVs generated as a result of newly extruded polygons.