We will continue with the Whisky Bottle tutorial. We will now texture the neck of the bottle. it is a similar process to the wine bottle neck we discussed in a previous tutorial, only a bit more detailed.
We created the bottle lathe and set the scene up in a previous tutorial.
This is the starting project file for this part.
The Neck of the bottle is just a texture. We will begin by creating the Stencil Map to limit the application of the texture. The stencil map is a white image. 900×500 is a good size.
Create a new Image Texture and add the white map as a Stencil map.
Apply the texture using cylindrical mapping and set tiling to none.
The bottle should now look like this:
The good part is that, now that the texture is in place, refining the look is just a matter of adding and replacing maps.
Let’s add a bump map.
The bump map simulates the texture of the cap.
A render with the bump map in place.
The diffuse color map can be anything we’d like.
In this case the color map is copper-colored with a logo and the whisky brand.
We now need to apply glossiness. We’ll go for a metallic look with blurred reflections.
We will use a modified color map for the specular color map.
The other values are:
- Diffuse and Ambient Amount: 25%
- Specular amount: 100%
- Reflectivity: 35% with blurred reflections
- Smoothness: 50%, with a mix ratio of 20%
This is the finished texture.
The result should look like the image below.









