About caustics, Part 2: indirect caustics

1. About caustics, Part 2: indirect caustics
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In part 2 on caustics, we look at indirect caustics and how to control them. We specifically look at raydiosity sampling and the cache hits parameter which can have a significant impact on their quality. The cache hits parameter also can be used to make the renderer progressively more accurate.

Part 1 is here, Direct Caustics, photon mapping

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