Solid shaders (aka procedurals) enable us to control the nature of the surfaces by adjusting parameters. While not as versatile as image textures, they can create a variety of materials quickly and easily.
We will create granite-like stone materials in this tutorial while seeing what do the parameters in the shader mean.
To create a solid stone texture, select Solid Stone from the New… menu in the textures tab.
The Main and Grain buttons control the colors which wil be interpolated by the shader to create the texture.
The column on the right has the controls that are specific for this shader: Grain Size, Noise, Shades,Weighting, Size.
Granite has many possible looks: Glossy or not, and several possible colors.
Let us begin with a “base” granite.
This granite has almost no gloss, and its size can be adjusted on a per object basis which is more flexible than setting the size into the shader.
To resize the shader adjust the coverage percentages in the Object Properties palette, Textures and FX tab, or position the texture.
This granite shader can be complemented with a corrosion shader on top.
A glossy granite can be very useful too.
Glossy granite does not often need an associated Corrosion shader, as glossy stone is usually very smooth.
Be warned that render times are somewhat longer using this shader.
I hope to see what you come up with using this shader!







