This project shows how to model, UV map, texture and render a modern bar stool.
PART I: MODELING & UV MAPPING
Modeling the chair seat, the metal rim and stand component. The seat component is also UV mapped.
• Modeling the seat
• UV mapping the seat
• Modeling the metal rim
• Modeling the stand component
PART II: TEXTURING & RENDERING
Texturing and Rendering the Bar Stool.
• Setting up the environment
• Configuring the materials of the bar stool (metals, anisotropy, glossy wood texture)
• Setting up glow panels for use in lighting.


