Chris Tyler Tutorial Listing: TEXTURING

BASIC/BEGINNER Projection Textures and the Local Z Axis (SE/CX)   Go to tutorial This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was recorded with CX but can also be done with SE7. Specularity for beginners   Go to tutorial This lighting/texturing tutorial for beginners discusses the nature of specularity. While it’s geared towards beginners a few more advanced tidbits of information are thrown in to help illustrate the nature

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