In this tutorial we look at creating a simple cube with inset object in order to demonstrate the various ways it can be constructed.
In this Cobalt modeling tutorial, we take a look at creating an S-type bracket. Several approaches to creating the basic form are explored as a way of demonstrating the various tool ways Cobalt can create the same object.
In this Cobalt modeling tutorial we create a skinned, blended form object. This tutorial further demonstrates the use of line/curve primitives to generate more complex 3D geometry. The use of the Mirror and Rotation tool are also demonstrated.
In this quick tutorial we look at line creation in Cobalt in order to better understand the role of the status line and Edit Object palette.
In this Cobalt modeling tutorial we walk through the creation of a simple mechanical object as a way of demonstrating modeling workflow.
This is a follow-up tutorial (to Part 3 here) dealing with rendering spline-based objects as polygons when the object has a transparent and refractive material. It shows how to adjust the object to get the best possible appearance.