In this tutorial I show how to use the Convert function to change a Skin and Extrude object into bezier surfaces and why that can be advantageous.
This tutorial shows the pathways through which Design 3D can convert data from one format to another. It shows how primitives can become bezier structures which in turn can become polygon meshes. These polygon meshes can then drive a subdivision surface object.
This tutorial shows how to assign ‘grid templates’ to the Z and X standard grids to help model a product. It also shows how to use the Smooth Mesh function in conjunction with the Skin tool to begin modeling the product in the grid template.
This tutorial for people new to Design 3D creates a disposable coffee container, starting from an Adobe Illustrator profile. The process of creating a lathe object and converting it to a polygon mesh, and then a subdivision surface for final editing is explored.
This beginner modeling tutorial for people new to Design 3D shows how to add little grip ridges to a pill bottle cap. NOTE: The start file is in 8.2.1 format and this isn’t backward compatible to prior versions. However, the start file also includes an OBJ version of the cap mesh which can be opened and used in versions prior to the 8.2.1 update.
This tutorial shows how to create the threads at the top of a twist-top glass bottle, something like a beer or soft-drink bottle. It shows how to create a lathe object and then integrate this bezier data into a polygon structure to create a final subdivision surface object.