This project walks through different methods for creating a triangular object with a hole through it. It is designed for beginners who want to better understand the use of the polygon modeling tools within Design 3D CX. It specifically shows different methods for solving this particular model, using either basic polygon modeling or polygon modeling that is specifically geared towards the use of subdivision surfaces.
FOR BEGINNERS
Method 1. Modeling a simple triangular object with a hole. Go to tutorial
This somewhat extensive modeling tutorial for beginners walks through the process of creating a simple triangle object with a circular hole through it. Even though the end result is a simple object, the tutorial covers many fundamental concepts such as active grids, constraint use (active grids, guides), basic polygon modeling, the use of normals and the difference between object and element editing.
Method 2. Modeling a simple triangular object with a hole. Go to tutorial
This second tutorial dealing with a simple triangular object with a circular hole recreates the object, but using a somewhat different approach. It’s geared towards those new to Design 3D who want to learn polygon manipulation.
FOR INTERMEDIATE USERS
Method 3. Modeling a simple triangular object with a hole Go to tutorial
This third tutorial models a simple triangular object with a circular hole, but this time using subdivision surfaces. It shows how to properly configure the ‘control cage’ to produce the subdivision object. It also shows how to maintain hard corners by using the Toggle Hardness function.
FOR ADVANCED USERS
Method 4, part 1. Modeling a simple triangular object with a hole. Go to tutorial
This fourth approach to modeling a simple triangular object with a circular hole uses subdivision surfaces with the goal of having rounded corners. This is a somewhat more advanced approach.
Method 4, part 2. Modeling a simple triangular object with a hole Go to tutorial
This is the second part of the fourth approach to modeling a simple triangular object with a circular hole. This is a more advanced approach and walks through the process of modeling the subdivision surface object with rounded corners.
FURTHER EXPLORATION
Method 5. Subtracting a cone shape from a wedge object. Go to tutorial
This modeling tutorial walks through a 5th method for creating a hole through a wedge shaped object, this time using a cone shaped object, using the boolean tools. It shows how to adjust the the polygon mesh in order to be subdivided. It specifically shows how to use the Move To function.
Method 6. Subtracting a sphere shape from a wedge object Go to tutorial
This modeling tutorial walks through the process of subtracting a spherical shape from a triangular wedge using the boolean tools, polygon modeling and subdivision surfaces.
