Rendering an old cellular phone

This rendering tutorial walks through the lighting and light balancing process for an old digital phone. It shows how to use various light amplifiers to get the desired energy level. It finally shows how to use a simple post processing function (gamma) in Photoshop to augment the final rendering.

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Comments

  1. rbornemann

    This is a very interesting and useful discussion. I’ve been working on controlling render quality with the raydiosity amplifier and number of bounces, but not with complete success. Which means I then will add a glow panel or two or three to the scene and do final adjustments with these.

    Also appreciate the Photoshop work, look forward to trying a tweak of exposure on the next piece.

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