This UV mapping tutorials walks through the process of UV mapping a broiler pan type of object in preparation for texturing and rendering it. It uses the BurnUV function, Box Mapping, the UV editor and discusses several important aspects of the use of the Thickness function in relation to UV mapping. It also covers the usefulness of the Unweld functionality when doing UV mapping.
HERE is the start file
The materials tutorial which follows this tutorial is here
Geometry Examination
Removing unnecessary geometry and using BurnUV.
Reworking the UV geometry created by the BurnUV function.
Recreating the symmetrical quadrants.
