Controlling your light intensity through material parameters

Here are two videos which show how to control the lighting in a scene by adjusting several material channels. The diffuse and ambient amount channels govern how much light is absorbed or reflected back to the viewer. These videos show how to use them.
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Working with Cubes and Rounded Cubes, Part 3

In this third video on cubes, we will convert a cube to both polygon mesh and Bezier surface, and compare the results. We'll discuss why you might chose one or the other for specific modeling or texturing needs, and do some simple polygon mesh modeling. We also do a quick replication of Chris Tyler's milk carton model if you would like a quick review of that process.
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Working with Cubes and Rounded Cubes, Part 1

This is a series of three short videos demonstrating some of the things you can do with cubes and rounded cubes. Conceptually, these shapes are very simple, but really understanding these primitives and their basic manipulation will help you greatly in your basic modeling projects, and more advanced projects as well.
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An introduction to glass

Glass is an interesting material that will provide hours of fun (and possibly frustration) when trying to create it in 3D. Learning to create attractive glass textures will help you understand the Strata 3D texturing system, and avoid frustration.Let us explore the basics of creating glass in this short tutorial.
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