More Tutorials 
by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
      by Chris Tyler: Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific
Randomize bitmaps on repeating instances of an object
                In this tutorial, we take a look at a way to randomize the appearance of a bitmap in a material across multiple instances of a chair object. This process allows us to maintain lower level reflectance functions in one base material, while still having a more random appearance across multiple instances.                
              
                           
		
		
		