Optimizing a scene, Part 1. Shapes, Instances and the Replace Selected Function

This tutorial shows the basics of using shapes and instances as it relates to replacing existing items with instances of a shape. This is very useful for optimizing a scene that has many repeating elements
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Working with diffuse radiant illumination

In this tutorial I show how to deal with the Enable Radiant Illumination and Raydiosity Bounces functions in the renderer. This covers how light bounces around on diffuse surfaces and is especially useful in understanding how to light interior scenes.
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Camera walkthrough animation basics

This animation tutorial shows the basics for setting up a camera walkthrough. It shows how to enable position animation for a camera, and also how to animate a ‘target’ object to control the camera’s focal point. The last video is an actual animation (by Chris Tyler) from a project that utilized the techniques outlined in this tutorial.
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Converting from one data type to another

This tutorial shows the pathways through which Design 3D can convert data from one format to another. It shows how primitives can become bezier structures which in turn can become polygon meshes. These polygon meshes can then drive a subdivision surface object.
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Modeling a disposable coffee cup, for beginners

This tutorial for people new to Design 3D creates a disposable coffee container, starting from an Adobe Illustrator profile. The process of creating a lathe object and converting it to a polygon mesh, and then a subdivision surface for final editing is explored.
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