In this video, I show how to use a process called frame shifting to get better render and artistic control for framing objects in the camera.
In this tutorial, we look at the use of Replace and Exchange selected to help reorganize a stair setup in an architectural setting, to facilitate better object management. We also look at the randomization of textures on the object that results from these features.
In part 3 of the SSD drive series, we uv map part of the object to help produce a metallic band material. Part 1 is here: https://www.strata.com/university/tutorials/modeling-an-ssd-drive-type-object Part 2 is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting
In this modeling tutorial, we will create an SSD type of object using polygon modeling and subdivision surfaces. Part 2, lighting, is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting/
In part 2 on caustics, we look at indirect caustics and how to control them. We specifically look at raydiosity sampling and the cache hits parameter which can have a significant impact on their quality. The cache hits parameter also can be used to make the renderer progressively more accurate.
In this tutorial we take a look at a light phenomenon called caustics. Design 3D uses a technology called photon mapping to produce these render features and this tutorial discusses their use.