This is a series of introductory lectures and tutorials for those new to 3D and Design3D version 7. Topics include the nature of X, Y, and Z axes, view manipulation, palettes, the nature of polygons, active grids, constraints, normals, the origin, working with cameras and lights and more.
This project walks through the creation of a metal handle bar which contains a grain pattern. It shows how to optimize a dense piece of geometry while retaining UVs. The UVs are used for the grain pattern in addition to anisotropic reflections.
This project walks through various technical issues related to wrapping a texture around a glass bottle.
This project walks through various aspects of modeling, setting up and lighting/rendering a trade show presentation type of scene.
This project walks through various aspects of a compact digital camera with respect to geometry and material creation.
MORE TUTORIALS BYCHRIS TYLER: Fundamentals | Modeling Texturing | Rendering UV Mapping | Miscellaneous 7.5 Specific This project walks through the modeling, texturing and rendering of a gum pack object.