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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: Modeling a floor fan, SE

Christopher Tyler Aug, 29th 2016 0 Comments
3D Training Tracks
This is a modeling tutorial series for beginners using Design 3D SE. It models a floor fan and is designed to show the capabilities of the limited functionality within the SE version, and to also help newer users understand the various processes involved in working with 3D.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: Car Key

Christopher Tyler Jul, 26th 2016 0 Comments
3D Training Tracks, CX Version 8.0 Specific
These tutorials walk through the process of modeling, UV mapping, and texturing a car key.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: A fruit/nut bar

Christopher Tyler May, 9th 2016 0 Comments
3D Training Tracks, CX Version 8.0 Specific
These tutorials walk through the process of modeling, UV mapping, and texturing a fruit and nut bar. A focal point of this tutorial series is the use of the Mask channel to set up a clear transparent plastic region on the nut bar.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: Model, UV Map, Texture and Render a dreidel toy

Christopher Tyler Nov, 25th 2015 0 Comments
3D Training Tracks, CX Modeling, CX UV Mapping
These tutorials walk through the process of modeling, UV mapping, and texturing a dreidel wood toy object.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: Introduction to subdivision surfaces

Christopher Tyler Sep, 23rd 2015 0 Comments
3D Training Tracks
These tutorials introduce new users to the process of subdivision surfaces. They show how to model a simple bowl, vase and mug shape. It also begins to show how to use the polygon modeling tools to control the subdivision modeling process.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: The basics of setting up a reflective material

Christopher Tyler Aug, 26th 2015 0 Comments
3D Training Tracks
Learn to use the Fresnel interpolator and energy balance when setting up a material. This is useful for materials like plastics or glossy wood surfaces.
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