In part 1 of a tutorial series, I show the process for converting die-line type art originating in Adobe Illustrator into 3D geometry that can be subdivided using subdivision surfaces inside of Design 3D.
In this Cobalt modeling tutorial a product bottle similar to a salt shaker is constructed.
This Cobalt modeling tutorial shows how to create a product bottle that has ‘ribs’ along the side as grips and design elements.
This Cobalt modeling tutorial shows how to use the solid modeling function that creates a ‘shell’ out of a solid. It also shows how to extrude a face of a solid and how to trim parts of a solid off.
This Cobalt modeling tutorial shows how to use its solid modeling feature called the Riser tool. It also demonstrates other modeling functions to support it.
This Cobalt modeling tutorial shows how to use the ‘Lip’ feature in the solid modeling toolset. It also shows how to simply use the layers palette to organize object content, and how to use Cobalts ‘Planes’ function to control profile creation. Planes are analogs to Active Grids in Design3D.