About the Product

DESIGN 3D CX 8 PC CROSSGRADE (STANDARD LICENSE) x64

This crossgrade is for Design 3D CX Mac owners who want to add one or more PC licenses. Fully 64bit and for Windows 10. It includes:

Embree Raycasting Technology by Intel®
Embree speeds up rendering by up to 200%-500% – and in some cases even as much as 800%. Embree also allows the renderer to delve deeper into your images to refine edges with greater accuracy.

Stage Model
Stage Model makes it easy to take your models and stage them in one of the nearly 30 professionally created templates in as few as 2 clicks.

Render VR
The new camera type (VR 360° Stereo) generates images that allow you and your clients to step directly into your projects for a fully immersive experience using a standard smartphone and simple, inexpensive viewers (such as Google Cardboard).

Publish VR
It’s easy to interactively experience your designs in a full VR environment using Strata inStudio VR and HTC Vive headset. Just select your model in Design 3D CX and hit the Publish to VR button.
Watch the inStudio VR Intro Video

Rendering Features
64-BIT Rendering / Memory
Design 3D 8.0 can access massive amounts of memory during rendering.

Render Gamma Control
The gamma function shifts pixel intensity values in a way that more closely approximates the way humans perceive light. This creates more realistic lighting and makes lighting a scene easier. Linear gamma tends to be more contrasted, with areas near light sources that can be over exposed, and areas of the scene that are under exposed.

High Precision Floating-Point Color Output (OpenEXR)
Renderings can be saved in OpenEXR format which stores high precision color information. Among its features is the ability to save parts of a rendering that far exceed the white point. In both 8 and 16-bit color white is always white and no intensities beyond it are available for editing once saved.

High Precision Integer Color Output (16-bit)
16-bit color avoids gradient banding problems common to 8-bit per channel color. With 16-bit integer color each channel contains 65,536 value steps, whereas 8-bit contains only 256 steps per channel.

New Anti-Aliasing Filter mechanism
A new anti-aliasing mechanism allows the renderer to produce sharper or softer pixel filtering for aliased geometry and textures. Three presets (sharp, medium, soft) allow for easy access to these filters. Very nuanced settings can be accessed to manually adjust the anti-aliasing system.

Faster Rendering of 7.5 Files
Design 3D 8.0 provides improved rendering performance when compared to version 7.5.

LiveRay, Rapid Scene/Object Raytraced Preview
LiveRay allows for quick tests in any modeling or scene window (including camera windows) with a fast raytraced overlay. This helps to visualize complex material setups that aren’t visible with the standard OpenGL display. LiveRay also allows for rapid lighting visualizations without having to invoke the standard render mechanism.

Image Brightness Controls During Rendering
A rendering can be image adjusted during the render process. This is most useful for adjusting the overall brightness (or lack thereof) for a rendering. This helps to make fine-tuned adjustments to an image without needing to change lights or materials, or to stop a rendering to make these changes.

Soft Shadows for Global Lights
Global lights can now cast soft shadows by setting the ‘Size in Angular Diameter’ parameter. This is very useful for realistic lighting, especially when using the Sun & Sky function.

Spherical Camera
A new spherical type allows easy creation of spherical HDRI images from any existing scene. These can be saved as floating-point EXR files and then used in the Lightdome to provide lighting.

Texture Dialog Enhancements
Directly Import AI/PDF Files in the Material Dialog
Native vector source files for textures can be imported directly into a material channel. This helps to bypass generating intermediate files from a source file.

Built-In Common Texture Maps
The materials dialog has general- purpose bitmaps like masks, normal maps, anisotropic reflection maps and color maps.

Improved OpenGL
Better Interactive Lighting
Working interactively with models is easier now. Instead of needing to place many global lights around a scene, a single color can be placed in the Lightdome to provide even lighting. Models that have metallic surfaces (or surfaces with no diffuse component) are also fully illuminated, whereas those would appear as black in 7.5.

Publish 3D – Get Your Models Out There
SketchFab
Working interactively with models is easier now. Instead of needing to place many global lights around a scene, a single color can be placed in the Lightdome to provide even lighting. Models that have metallic surfaces (or surfaces with no diffuse component) are also fully illuminated, whereas those would appear as black in 7.5.

Augment
Working interactively with models is easier now. Instead of needing to place many global lights around a scene, a single color can be placed in the Lightdome to provide even lighting. Models that have metallic surfaces (or surfaces with no diffuse component) are also fully illuminated, whereas those would appear as black in 7.5.

i.materialize
Working interactively with models is easier now. Instead of needing to place many global lights around a scene, a single color can be placed in the Lightdome to provide even lighting. Models that have metallic surfaces (or surfaces with no diffuse component) are also fully illuminated, whereas those would appear as black in 7.5.