Model a spatula, Part 3
In part 3, we finish the modeling process with a focus on using custom grids for precise modeling control. Part 1 is here. Part 2 is here.
Model a spatula, Part 1
In this video, we begin the process of modeling a kitchen utensil, a spatula. Part 3 is here.
Randomize bitmaps on repeating instances of an object
In this tutorial, we take a look at a way to randomize the appearance of a bitmap in a material across multiple instances of a chair object. This process allows us to maintain lower level reflectance functions in one base material, while still having a more random...