Optimizing a scene, Part 4. Modeling Piping Segments

Optimizing a scene, Part 4. Modeling Piping Segments

In this tutorial we create some corner geometry connecting several piping elements. We will explore a novel use of the Replace Selected function to help with the process. Part 1 is here (Replace/Exchange Selected). Part 2 is here (Replace/Exchange Selected on a more...
Converting a die-line profile to a 3D model, Part 8

Converting a die-line profile to a 3D model, Part 8

In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part. For Part 1, go here. For Part 2, go here. For Part 3, go...
Converting a die-line profile to a 3D model, Part 6

Converting a die-line profile to a 3D model, Part 6

In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding. For Part 1, go here. For Part 2, go here. For Part 3, go here. For...

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