PROJECT: Metallic Lettering

By Christopher Tyler on May 21, 2014

This project walks through the UV mapping setup for some metallic lettering. It shows how to prepare the UV data so there is consistent texture/bitmap application, in addition to proper setup so anisotropy will render correct on the letters. It then walks through the texture and lighting set up for the scene.

FOR INTERMEDIATE TO ADVANCED USERS
Part 1: anisotropy and UV map setup
This UV mapping tutorial is the first part in a series dealing with metallic lettering. Part 1 deals with the material effect called anisotropy and how to set up the geometry’s UV’s to properly render the anisotropy. As part of the UV mapping process we discuss two conditions to watch for to produce effective unwraps (UV scale and seam position).

 

Part 2: lighting setup
This lighting tutorial walks through the process of lighting the metallic letters. The use of glow panels and the Lightdome/HDRI are used to provide a studio like lighting environment. Video 5 also demonstrates how to control the quality of blurry reflection using both blurry samples and the Adaptive Surface Sampling rendering parameter.

 

Part 3: materials setup
This materials tutorial shows how to combine multiple material layers to create a worn metallic look. This includes a base material that uses anisotropy and two extra material layers to add a worn appearance to the metal.