This project walks through the modeling, texturing and rendering of a whisk kitchen utensil. The tutorial focuses on the use Design 3D SE7, but can also be achieved using CX7.
MODELING
Part 1. Whisk wires Go to tutorial
This beginning modeling tutorial shows how to create bezier curve data (using the blend tool) in Adobe Illustrator and take that into Design 3D SE (and CX) to create path extrude objects. It then shows how to arrange the resulting artwork to create the wire components of the whisk. This tutorial is done in Design 3D SE7, but can also be done in CX.
Part 2. Handle creation Go to tutorial
This intermediate modeling tutorial shows how to use the Skin tool to create a 3D shape using profiles built in Adobe Illustrator. It specifically addresses the difference between open and closed paths. This tutorial is done in Design 3D SE7, but can also be done in CX.
Part 3. Rounded handle top Go to tutorial
This intermediate/advanced modeling tutorial shows how to create the rounded edge of the top of the handle. This tutorial is done in Design 3D SE7, but can also be done in CX.
ARRANGING / POSING
Part 4. Laying on the ground Go to tutorial
This beginner/intermediate tutorial walks through the process of posing the whisk as if it were resting on the ground. It focuses on two methods for rotating and posing the shape.
Part 5. Wires organizational setup Go to tutorial
This beginner/intermediate tutorial shows how to use Shapes and Instances to control the wire components of the whisk. Shapes/instances are important mechanisms for managing geometry data in a scene and this tutorial shows various ways where this is the case.
TEXTURING / RENDERING
Part 6. Texturing and rendering Go to tutorial
This beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX.