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About the Product

Designer: Xavier Mestres

GlassBlocks wall 01: Textures allow high level detail, zooms can be made without loss of quality. You will find in the same folder two or three versions of each bitmap texture in different resolutions (hi/md/lw), bump maps, and reflect maps, according to each type of texture.

INCLUDE MATERIAL: “GlassBlocks-wall-01.sft”, with linked maps (md).

Full tileable
HI – 4000 x 2655 px. / MD – 2000 x 1328 px. /LW – 1000 x 664 px.
(MP = Texture map / BM = bump map / RM = reflection map / TM = transparency map)