Click on the rectangle images and video links below for more detail. The images and tutorial videos show the unified Mac & Windows user interface for Design 3D CX. These were created by Chris Tyler, expert Strata user and certified trainer. Chris uses his expertise to explain some of the important details in this latest release of Design 3D:
64-BIT RENDERING / MEMORY / Embree Raycasting by Intel®
Strata is a proud Intel Software Partner. Using Intel’s Embree raycasting technology we were able to improve rendering speed by up to 800%. You’ll be amazed at the improvements over Design 3D CX 7.

Design 3D CX 8 has a fully 64bit rendering engine that can access massive amounts of memory.
The gamma function shifts pixel intensity values in a way that more closely approximates the way humans perceive light. This creates more realistic lighting and makes lighting a scene easier. Linear gamma tends to be more contrasted, with areas near light sources that can be over exposed, and areas farther from lights tending towards under-exposure.
High Precision Floating-Point Color Output (OpenEXR)
Renderings can be saved in OpenEXR format which stores high precisioncolor information. Among its features is the ability to save pixel intensities which can far exceed the white point. In both 8 and 16-bit color white is always white. No intensities beyond it are available for editing once the bitmap is saved.
High Precision Integer Color Output (16-bit)
16-bit color avoids gradient banding problems common to 8-bit per channel color. With 16-bit integer color each channel contains 65,536 value steps, whereas 8-bit contains only 256 steps per channel.
LiveRay, Rapid Scene/Object Raytraced Preview
LiveRay allows for quick tests in any modeling or scene window (including camera windows) with a fast raytraced overlay. This helps to visualize complex material setups that aren’t visible with the standard OpenGL display. LiveRay also allows for rapid lighting visualizations without having to invoke the standard render mechanism.
New Anti-Aliasing Filter mechanism
A new anti-aliasing mechanism allows the renderer to produce sharper or softer pixel filtering for aliased geometry and textures. Three presets (sharp, medium, soft) allow for easy access to these filters. Very nuanced settings can be accessed to manually adjust the anti-aliasing system.
Faster Rendering of 7.5 Files
Design 3D 8.0 often provides improved rendering performance when compared to version 7.5.
Image Brightness Controls During Rendering
A rendering can be image adjusted during the render process. This is most useful for adjusting the overall brightness (or lack thereof)for a rendering. This helps to make fine-tuned adjustments to an image without needing to change lights or materials, or to stop a rendering to make these changes.
Soft Shadows for Global Lights
Global lights can now cast soft shadows by setting the ‘Size in Angular Diameter’ parameter. This is very useful for realistic lighting, especially when using the Sun & Sky function.
Spherical Camera
A new spherical type allows easy creation of spherical HDRI images from any existing scene. These can be saved as floating-point EXR files and then used in the Lightdome to provide lighting.
Directly Import AI/PDF Files in the Material Dialog
Native vector source files for textures can be imported directly into a material channel. This helps to bypass generating intermediate files from a source file.
Interaction with LiveRay
Texture changes can be easily previewed from within the material dialog with LiveRay by pressing the Apply button.
Built-In Common Texture Maps
The materials dialog has easy to access gneneral-purpose bitmaps such as masks, normal maps, anisotropic reflection maps and color maps.
Better Interactive Lighting
Working interactively with models is easier now. Instead of needing to place many global lights around a scene, a single color can be placed in the Lightdome to provide even lighting. Models that have metallic surfaces (or surfaces with no diffuse component) are also fully illuminated, whereas those would appear as black in 7.5.
Publish 3D Overview
The new Publish 3D command gives you easy access to the leading cloud based services for augmented reality, web 3D and 3D printing. Click on the thumbnail below for a Publish 3D overview video.
SketchFab: Publish your models online
Send your content from Design 3D, using the new Publish 3D interface, for use in realtime 3D anywhere on the web. Use high quality interactive 3D that’s as easy to use as YouTube. Embed models on Kickstarter, Facebook, your client’s website or your own.
Augment: Present Your Ideas in Context
Send your content from Design 3D, using Publish 3D, for use in augmented reality. Show clients and customers your products on a shelf or a model in their hands—all without making physical prototypes. iPad, iPhone and Android devices become virtual windows for your ideas using Augment.
i.materialise: Easy to use 3D printing
Send your content from Design 3D, using Publish 3D, for easy 3D printing with one of the worlds leading 3D print services. i.materialise provides a huge variety of materials and finishes. Virtually every 3D printing technology is at your fingertips.
These videos cover CX8 from UI to final output

Get a sense for the power that’s under the hood in Design 3D CX 8. These videos show the unified user interface that is now on both Mac and Windows versions of Design 3D.

Studio-like Lighting
HDR Light Studio is an optional module which allows for quick studio-like lighting of scenes and objects.
VR 360° Rendering and Publish to Spaces VR

The latest release let’s you explore and share your designs in VR.

Render VR new camera type (VR 360° Stereo) generates images that allow you and your clients to step directly into your projects for a fully immersive experience using a standard smartphone and simple, inexpensive viewers (such as Google Cardboard).

Publish VR makes it easy to interactively experience your designs in a full VR environment using Strata Spaces VR and HTC Vive headset. Just select your model in Design 3D CX and hit the Publish to VR button.

Embree Raycasting by Intel®, Stage Model in 2 Clicks
The Winter 2015-16 Release adds Embree raycasting technology by Intel® to improve rendering speed up to 800%. Also new is the Stage Model feature, making it easy to place your models in professionally created templates for a finished presentation.
Mac OS X through Mojave (10.14) or later
• 64-bit (x64) processor
• Memory: 4 GB of RAM (more is highly recommended)
• Hard Disk Space: 5 GB of available hard-disk space for install (additional 2 GB for HDRLS if bundled)