Model an object for STL output
This modeling tutorial shows how to directly model a shape instead of using the boolean tools. The end object needs to be 3D printed, and boolean tools may not produce geometry that is viable for this purpose.
This modeling tutorial shows how to directly model a shape instead of using the boolean tools. The end object needs to be 3D printed, and boolean tools may not produce geometry that is viable for this purpose.
This tutorial shows how to prepare a model for printing with i.materialize. It specifically looks at specific requirements for the model, including a) closed volume; b) correct size; c) wall thickness; d) overlapped geometry; and e) mesh resolution.
This tutorial deals with preparing geometry for STL output format used for 3D printing. It specifically looks at using the booleon Union tool to weld together some 3D type into a block shape, and issues that may come up. The use of the Select Non-Manifold function is discussed along with objects with counter-spaces.