In part 3 of the SSD drive series, we uv map part of the object to help produce a metallic band material. Part 1 is here: https://www.strata.com/university/tutorials/modeling-an-ssd-drive-type-object Part 2 is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting
In this tutorial, we set up lighting for the SSD type object using area lights, active grids and various scene editing processes. Part 1 is here: https://www.strata.com/university/tutorials/modeling-an-ssd-drive-type-object/
In this modeling tutorial, we will create an SSD type of object using polygon modeling and subdivision surfaces. Part 2, lighting, is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting/
In part 2 on caustics, we look at indirect caustics and how to control them. We specifically look at raydiosity sampling and the cache hits parameter which can have a significant impact on their quality. The cache hits parameter also can be used to make the renderer progressively more accurate.
In this tutorial we take a look at a light phenomenon called caustics. Design 3D uses a technology called photon mapping to produce these render features and this tutorial discusses their use.
This tutorial shows how to rotate an object using two different methods, and then 2 different methods for outputting a rendering (quicktime movie and image sequence).