In this modeling tutorial, we will create an SSD type of object using polygon modeling and subdivision surfaces. Part 2, lighting, is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting/
In part 2 on caustics, we look at indirect caustics and how to control them. We specifically look at raydiosity sampling and the cache hits parameter which can have a significant impact on their quality. The cache hits parameter also can be used to make the renderer progressively more accurate.
In this tutorial, we save a rendering from Design 3D in EXR floating point color format, and adjust explore the benefits of adjusting an image in floating point format in Photoshop.
In this tutorial we create some corner geometry connecting several piping elements. We will explore a novel use of the Replace Selected function to help with the process.
In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part.
In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.