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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 4

Christopher Tyler Feb, 23rd 2020 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this tutorial we finish the cap by adding the flip portion. We also add an IK chain to allow for the posing of the cap in different position.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a heart shape

Christopher Tyler Feb, 15th 2020 0 Comments
CX Intermediate, CX Modeling, CX UV Mapping, Design 3D CX
This modeling tutorial shows how to model a heart type shape based on a bezier profile.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 3

Christopher Tyler Feb, 14th 2020 0 Comments
CX Interface, CX Intermediate, CX Modeling
In part 3, we take a look at the use of the Hull function for use a second approach to modeling the body, using Adobe Illustrator as a starting point for the definition of the shape.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 2

Christopher Tyler Feb, 13th 2020 0 Comments
CX Modeling, CX Version 8.0 Specific, Design 3D CX
Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fixing boolean derived geometry, part 2.

Christopher Tyler Feb, 3rd 2020 0 Comments
CX Interface, CX Modeling, Design 3D CX
In part 2, we look at an alternative method for creating the L-shaped geometry from part 1, without the use of boolean function. This method starts with bezier regions created in Adobe Illustrator and results in geometry that is easy to UV map.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Optimizing a scene, Part 2. Shapes, Instances and the Replace Selected Function

Christopher Tyler Jan, 22nd 2020 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In part two, we look at a component of the large and complex scene that needs to be optimized. We replace duplicated objects with instances and look at specific conditions to watch out for.
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