In preparation for creating a metallic type material band on the bottle, we explore the concept of metals in this tutorial and how modifying materials can be used to change the characteristics of these surfaces according to incidence angle.
In part 6, we perform UV unwrapping of the body mesh in order to apply labeling.
In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle.
In this tutorial we finish the cap by adding the flip portion. We also add an IK chain to allow for the posing of the cap in different position.
This modeling tutorial shows how to model a heart type shape based on a bezier profile.
In part 3, we take a look at the use of the Hull function for use a second approach to modeling the body, using Adobe Illustrator as a starting point for the definition of the shape.