In this tutorial we take a look at a light phenomenon called caustics. Design 3D uses a technology called photon mapping to produce these render features and this tutorial discusses their use.
This tutorial shows how to rotate an object using two different methods, and then 2 different methods for outputting a rendering (quicktime movie and image sequence).
In this tutorial we walk through the process of setting up the white lighting environment and materials for the product bottles.
This tutorial walks through how to adjust various parameters of a scene that initially produced flickering artifacts in an animation, and how the render parameters were adjusted in order to create a final smooth animation.
In preparation for creating a metallic type material band on the bottle, we explore the concept of metals in this tutorial and how modifying materials can be used to change the characteristics of these surfaces according to incidence angle.
In part 6, we perform UV unwrapping of the body mesh in order to apply labeling.