In part 6, we perform UV unwrapping of the body mesh in order to apply labeling.
This modeling tutorial shows how to model a heart type shape based on a bezier profile.
Part 3 goes through the UV mapping process for this L-shaped geometry. It also shows how to use the subset functions to assign the bitmap only to the top facing polygons.
In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.
In part 3, we walk through the UV mapping process which allows the packaging artwork to map onto the 3D model create from the die-line profiles.
This tutorial continues to show how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained. This specifically shows how to deal with edge detail.