Converting a die-line profile to a 3D model, Part 9

In part 9 of the die-line conversion tutorial, we organize the scene into a logical hierarchy of data using shapes, instances and groups and arrange the scene for final rendering. We also add some pens to help illustrate how shapes and instances work. For Part 1, go here. For Part 2, go here. For Part 3, go here. For Part 4, go here. For Part 5, go here. For Part 6, go here. For Part 7, go here. For Part 8, go here. For Part 10, go here.

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