In this tutorial we take a look at a light phenomenon called caustics. Design 3D uses a technology called photon mapping to produce these render features and this tutorial discusses their use.
In this tutorial we walk through the process of setting up the white lighting environment and materials for the product bottles.
In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle.
In this tutorial we finish the cap by adding the flip portion. We also add an IK chain to allow for the posing of the cap in different position.
This modeling tutorial shows how to model a heart type shape based on a bezier profile.
In part 3, we take a look at the use of the Hull function for use a second approach to modeling the body, using Adobe Illustrator as a starting point for the definition of the shape.