In part two, we look at a component of the large and complex scene that needs to be optimized. We replace duplicated objects with instances and look at specific conditions to watch out for.
In this part, we model a metal component that allows the gym handle to connect to other equipment, a metallic loop object.
In this part, we model a typical 6-sided bolt/nut that’s part of the gym equipment.
In part 2, we take the nut component from the 1st tutorial and use custom grids and a shape/instance combination to place them in multiple locations on the gym handle object.
In this tutorial we model a bolt component of a piece of gym equipment.
In this tutorial, I show how to apply a rounded corner on a path extrude object by turning it into a polygon mesh object that drives a subdivision surface. We also UV map the object so a texture can be properly applied.