In this part, we model a metal component that allows the gym handle to connect to other equipment, a metallic loop object.
In this part, we model a typical 6-sided bolt/nut that’s part of the gym equipment.
In part 2, we take the nut component from the 1st tutorial and use custom grids and a shape/instance combination to place them in multiple locations on the gym handle object.
In this tutorial we model a bolt component of a piece of gym equipment.
In this tutorial, I show how to apply a rounded corner on a path extrude object by turning it into a polygon mesh object that drives a subdivision surface. We also UV map the object so a texture can be properly applied.
In part 9 of the die-line conversion tutorial, we organize the scene into a logical hierarchy of data using shapes, instances and groups and arrange the scene for final rendering. We also add some pens to help illustrate how shapes and instances work.