Strata Design 3D CX & SE 8.2.2 Update / Mac

Strata Design 3D CX & SE 8.2.2 Update / Mac
Platform: Mac OS X
Click Here to Download the Latest Update


Updater Requirements
You must have Strata Design 3D CX 8.0.x, 8.1.x or 8.2.x in order to update to version 8.2.2.
SE users: This update will also update Design 3D SE 8.1.x and 8.2 to Design 3D SE 8.2.2. This update will not update an SE product to a CX product. SE users will need to purchase an upgrade to the CX version and input the purchased serial number in the SE Manage License dialog.
NOTE: The 8.2.2 update is NOT a Design 3D CXi or SE 7.5 (Mac App Store) update. Software acquired through the Mac App Store is updated through the App Store.

To update your Strata Design 3D CX 8 software to CX 8.2.2 do the following:

  1. Download the Strata Update disk image (dmg):
    Click Here to Download Update
    [NOTE: if you’ve previously downloaded the Strata Update application you will still need to download for this update]
  2. Open the newly downloaded strataupdate.dmg
  3. Launch the Strata Update utility application
  4. Follow the update steps outlined in the Strata Update window to update your Strata Design 3D CX 8 application
  5. You may be prompted twice to enter your admin password during the update process

Release Notes

What’s been fixed, updated and improved in 8.2.2:

  • Fix for missing textures and possible crash when exporting to VRML
  • Fix for issue with communication between HDRLS and D3D LiveRay
  • Fix for crash when importing an STL file from Cobalt
  • Made saving to a folder optional for some file types
  • Changed inStudioVR to Spaces VR in the Publish to VR dialog
  • Fix for default Collada tiling setting when no tiling parameters are found. We now default Collada to repeat
  • Fixes for broken UI in the Save/Export dialog in High Sierra 10.13
  • Fix for dark selection marquee in High Sierra 10.13.
  • Fixes for flashing black rectangles on startup and reshape enter/exit in High Sierra
  • Fixed Thickness handling of UVs on polygon meshes
  • Fixed the issue with the Texture dialog Apply button not updating the LiveRay rendering in the modeling window
  • Fix to allow the multi-pane modeling window presets to recognize the Preferences “Initial display” setting
  • Fixed issue where Air and Gravity widgets showing through to the Desktop in Sierra and High Sierra
  • Fix for U3D file import crash

Previous fixes, updates and improvements in 8.2.1:

  • Fix for File menu grayed out issue
  • Fix to avoid crashing when suspending renderings
  • Fix for crash when opening model files
  • Fix for flip faces issue when flipping a face with holes. Fixes Thickness on polymesh with holes issue
  • Fix for crash when mesh has a UV channel but it’s empty
  • Several fixes for crashes when drawing faces with holes but missing valid UVs
  • Fix for properly iterating face with hole vertices in certain cases. This fixes a UV Edit selection issue
  • Fix for exporting material subsets to Collada
  • Fix for Fillet crash with boolean object having extra vertices
  • Some UV corruption fixes when burning or entering UV Edit
  • Fix for face selections not displaying on back faces when Backface Culling is on
  • Fix for topology errors when loading old models with faces that have multiple holes
  • Fixed polygon mesh with hole misbehaving when dissolving edge connecting hole area to perimeter
  • Fix convert issues with UVs
  • Fix for copy/deleting UVs issue
  • Fix for Connect/Split edge distorting UVs
  • Fix for crash when doing meld
  • Fix for Burn UV crash

Previous fixes, updates and improvements in 8.2:

  • Base features to support VR
  • Improved support for holes in a polygon mesh
  • Fixed poly editor dissolving of vertices crash/hang
  • Fixes for some different dissolve crash situations
  • Fixed poly editor copy hang
  • Fixes for drawing polymesh faces with multiple holes
  • Fixed a number of Collada export issues
    • Fix for map tiling issue
    • Fix for combining compound shader that includes stencils/masks
    • Fixed the Collada exporter to stop exporting with garbage pixels on the edges of the Collada maps
    • Add support for exporting specular color and glow(emission) maps
    • Other Collada fixes
  • Fix for subdividing models with an empty UV Channel
  • Fixed some “missing map key” alert issue with poly meshes

Previous fixes, updates and improvements in 8.1.2:

  • Optimizations for passing large linked image maps to the rendering engine
  • Fixed a lightdome mapping performance issue
  • Background resources gamma settings changed to 1.0 so that they work correctly with the lightdome and gamma rendering setup
  • The SE limited functionality version can now save models and renderings

Previous fixes, updates and improvements in 8.1.1:

  • Fix for rare file corruption when saving model under low memory conditions
  • Much better handling of image buffers in low memory. You will now get an “out of memory” alert where previously the program was silent
  • Several memory and performance optimizations when saving images
  • Fix for saving layered animation and suspension renderings as PSD 16-bit
  • Made changes in mipmap handling to reduce memory usage
  • Fix for bad shadow interpolation of flat shaded faces that have shading normals
  • Fix for banding and bad color artifacts with the Aura and DOF effects
  • Fix for a saving crash in the polygon mesh code
  • Fixed a crash when saving as Quicktime
  • Fixed a crash that was happening on rare occasions after a rendering finished
  • Fixed a crash when loading Collada files containing bad geometry
  • Fixed a rare issue where a file can not be opened because of bad global light direction values. The bad direction values will be reset to represent an “overhead” global light
  • Update to support new software licensing back-end system

Previous fixes, updates and improvements in 8.1:

  • Winter 2015-16 Release Foundational Support:
    • Embree raycasting engine support – up to 800% speed increase
    • Stage Model feature support – stage your model in a professional environment in as few as 2 clicks
    • Note: For buyers prior to November 15, 2015, the Winter 2015-16 Release features require either a subscription or purchase of the upgrade
  • New, more visible marquee selection indicator
  • Improved displacement support for subdivision surfaces
  • Fixed some memory handling issues
  • Fixed Stereo Camera rendering
  • Fix for Render dialog Detail settings retention issue
  • Fix for texture animating even though “All Time” was selected
  • Fixed a moving a light crasher
  • Fixed the lackluster Shape thumbnail preview renderings
  • Added gamma adjusted thresholding to the raytracer
  • Added multithreaded image thresholding and gamma optimization to antialaising
  • Fixed several crashing situations
  • Fixed a performance problem involving animated texture channels
  • Added an optimization to more quickly load PSD layered images
  • Added some optimization to the texture dialog and texture channel map thumbnails
  • Change made to the rendering presets to work better with the new renderer changes
  • Stencil/opacity textures again supported in the GL drawn modeling views
  • Added SE Mode (limited functionality) when product not licensed
  • Fixed some lighting widget update issues
  • Fixed for the Global light key commands not working
  • Fix for the Shape previews not rendering

Previous fixes, updates and improvements in 8.0.2:

  • Fixes and improvements to the Magic Wand Face tool.
  • Changed the Magic Wand Face default setting to something more useful.
  • Added four new model templates (accessed through the “New Project” dialog)
  • Fix for texture and resource preview rendering mismatch
  • Boolean engine updated
    • The Boolean update provides a more robust engine and handles some cases that previously caused crashes
  • Fixed a group and ungroup performance issue
  • Changes to help eliminate a lengthy pause in some models when generating shape resource previews
  • Project Window optimizations to help with larger data sets
  • Modeling view optimizations
  • Better low memory handling
  • Fixed a memory leak

Previous fixes, updates and improvements in 8.0.1:

  • Fix for Collada .zae files not loading
  • Improved Collada’s find missing image mechanism
  • Fixed issue with loading U3D files
  • Fix for UV edge lines not drawing in vertex mode when you have an active polygon edit session
  • Fix for bezier curve/region selected points highlighting
  • Optimizations to make pasting images into the image map dialog faster
  • Fix for a Project Window crasher
  • Fix an memory consumption bug that could result in blank frames when saving huge .psd multilayer images
  • Fix to reduce memory consumption for multilayer suspended renderings
  • Reduced memory consumption while giving layered rendering feedback
  • Stop applying light overflow handling to float images
  • Enabling the composite layer if nothing is selected in the render to layer dialog
  • Fix for XMM crash on export
  • Disable drawers from moving the parent window when opened
  • Enabled closing drawers by double-clicking the upper title area
  • Fix for resuming OpenGL suspended renderings
  • Only enable menu/hotkey commands when they apply to the active window
  • License Manager – Fix for activations not working because of a permissions issue


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