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Chris Tyler has been producing 3D illustration and graphic design for more than 20 years, including for companies like CAT, Mitsubishi, Jiffy Lube and many others. He is also a large contributor to teaching and training material on Strata3DUniversity.

Author: Christopher Tyler

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Going from Conical (6.2) to View Dependent (7) Blurry Reflections

Christopher Tyler Oct, 15th 2011 1 Comment
CX Texturing, CX Version 7 Specific, Design 3D CX
This tutorial discusses going from 6.2 blurry reflections to the new View Dependent blurry reflection code, specifically looking at the remapped Smoothness range.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Inserting a hole into an object

Christopher Tyler Oct, 15th 2011 2 Comments
CX Modeling, CX Version 7 Specific, Design 3D CX
This tutorial shows several ways of creating a hole through a basic object. It helps to demonstrate various ways of creating the same or similar final piece of geometry.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fundamentals: Shapes, Instances, and Groups

Christopher Tyler Oct, 12th 2011 0 Comments
CX Introductory, CX Version 7 Specific, Design 3D CX, Free Tutorials, SE Free Tutorials, SE Introductory
This fundamentals video helps to explain the difference between groups, shapes and instances. These are important mechanisms for structuring the content of a 3D scene.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fundamentals: Objects and Elements

Christopher Tyler Oct, 12th 2011 0 Comments
CX Introductory, CX Version 7 Specific, Design 3D CX, Free Tutorials, SE Free Tutorials
This fundamentals video helps to explain the difference between an object and an element.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fundamentals: The Nature of Active Grids

Christopher Tyler Oct, 12th 2011 3 Comments
CX Interface, CX Introductory, CX Version 7 Specific, Design 3D CX, Free Tutorials, SE Free Tutorials, SE Introductory
This fundamentals video helps to explain the nature of grids in Design3D.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fundamentals: Guides (Constraints)

Christopher Tyler Oct, 12th 2011 1 Comment
CX Introductory, CX Version 7 Specific, Design 3D CX, Free Tutorials, SE Free Tutorials
This fundamentals video helps to explain what constraints are and how they help to control movement, rotation and scale in 3D.
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