In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model.
In part 3, we walk through the UV mapping process which allows the packaging artwork to map onto the 3D model create from the die-line profiles.
In this second part of the die-line tutorial series, I show how to use a combination of Illustrator Pathfinder function tools and Design 3D tools to properly ‘dice-up’ a polygon mesh for use with subdivision surfaces.
In part 1 of a tutorial series, I show the process for converting die-line type art originating in Adobe Illustrator into 3D geometry that can be subdivided using subdivision surfaces inside of Design 3D.
In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.