This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.
This tutorial walks through the process of setting up a glossy material. It shows the basic and proper steps to setting up a material with a diffuse and a glossy component so the material uses the fresnel interpolator and is properly energy balanced. It also explores the Smoothness channel as it relates to the Fresnel
This modeling tutorial shows how to model the handle component of the joystick.
This tutorial shows how to model part of an old game joy stick. It specifically looks at the use of planar regions and how to blend between them in a very controlled manner using polygon modeling and subdivision surfaces.
In this third video for the Christmas spiral, we set up lighting and textures, then render it.
This UV mapping tutorial shows how to repurpose the UV data set created by the lathe object from modeling tutorial, so a high resolution bitmap can be predictably applied to the spiral object.