In this Cobalt modeling tutorial, we take a look at creating an S-type bracket. Several approaches to creating the basic form are explored as a way of demonstrating the various tool ways Cobalt can create the same object.
In this Cobalt modeling tutorial we create a skinned, blended form object. This tutorial further demonstrates the use of line/curve primitives to generate more complex 3D geometry. The use of the Mirror and Rotation tool are also demonstrated.
In this quick tutorial we look at line creation in Cobalt in order to better understand the role of the status line and Edit Object palette.
In this Cobalt modeling tutorial we walk through the creation of a simple mechanical object as a way of demonstrating modeling workflow.
This is a follow-up tutorial (to Part 3 here) dealing with rendering spline-based objects as polygons when the object has a transparent and refractive material. It shows how to adjust the object to get the best possible appearance.
In the 3rd part of the the lipstick tutorial dealing with modeling, the clear plastic cap is examined for its potential to greatly impact render times. The lathe object is a spline based object and this can be slow to render when a refractive material is used. This tutorial shows how to render it as a polygon based object to get the best render time. A follow-up tutorial going into some further details regarding Render Splines as Polygons on objects with refractive materials can be found here.