In this tutorial the processes necessary to eliminate image banding in a final rendering is discussed.
In part 2, we finish the headphone section from part 1.
This advanced modeling tutorial shows how to create the top part of a headphone set.
This tutorial shows how to set up a basic IK/bones chain to deform an object.
This animation tutorial shows the basics for setting up a camera walkthrough. It shows how to enable position animation for a camera, and also how to animate a ‘target’ object to control the camera’s focal point. The last video is an actual animation (by Chris Tyler) from a project that utilized the techniques outlined in this tutorial.
This modeling tutorial shows how to model a hand mirror.