In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle.
In this tutorial we finish the cap by adding the flip portion. We also add an IK chain to allow for the posing of the cap in different position.
This modeling tutorial shows how to model a heart type shape based on a bezier profile.
In part 3, we take a look at the use of the Hull function for use a second approach to modeling the body, using Adobe Illustrator as a starting point for the definition of the shape.
Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision.
This is part one of a modeling tutorial series on a shampoo type product bottle that specifically focuses on nuanced control over the shape of the bottle.