This tutorial shows how to join two very different topologies to create a smoothly connected object using boolean subtraction and subdivision surfaces.
Part 4 finishes where part 3 left of. It models a hinge component of the headphones.
This modeling tutorial creates a connection part for the headphones.It’s the first of two parts to model this component.
This rendering and texturing tutorial discusses the use of ‘rich white’ (akin to rich black used for printing blacks using all 4 cmyk components) to help prevent areas of label art from blowing out. This technique also allows for reflections to overlay the white areas. Additionally, the concept of gamma and how Design 3D handles this relative to imported art is discussed.
This Cobalt modeling tutorial shows different pathways to achieving the same end geometry. It’s designed to help show how different tools and tool approaches in Cobalt can be used to model an object.
This tutorial continues to show how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained. This specifically shows how to deal with edge detail.