This tutorial shows how to not only create a label with metallic components, but to understand what makes the metallic parts metallic. It discusses reflections on metallic surfaces vs reflections on glossy diffuse surfaces.
This tutorial shows how to blend two smaller tubes into a single larger tube
In this final part of the handle grip tutorial, we merge the top and grip sections using vertex level polygon editing.
In this second part of the handle grip tutorial series, the grip section is finished. The use of the path extrude tool is explored when used with polygon data.
This tutorial begins the process of modeling a handle grip object that eventually needs to be 3D printed. It shows how to begin the process by setting up the design and art in Adobe Illustrator. The Illustrator art is brought into Design 3D and arranged to begin creating the polygon structure.
This tutorial walks through the process of setting up a glossy material. It shows the basic and proper steps to setting up a material with a diffuse and a glossy component so the material uses the fresnel interpolator and is properly energy balanced. It also explores the Smoothness channel as it relates to the Fresnel interpolator.