This polygon modeling tutorial shows how to model the body of a salt shaker. It shows how to model the object with Design 3D’s modeling paradigm, using polygons and subdivision surfaces, and is a companion to the same object modeled in Cobalt.
In this Cobalt modeling tutorial a product bottle similar to a salt shaker is constructed.
This tutorial shows how to increase the resolution of a polygon mesh. It shows why the Smooth Mesh function can sometimes lead to a faceted look even after up-resing. It also shows why subdivision surfaces may be a better alternative. Finally, it shows how to adjust the source lathe object in order to increase the resolution of the derived polygon mesh without needing Smooth Mesh or subdivision surfaces.
This Cobalt modeling tutorial shows how to create a product bottle that has ‘ribs’ along the side as grips and design elements.
This Cobalt modeling tutorial shows how to use the solid modeling function that creates a ‘shell’ out of a solid. It also shows how to extrude a face of a solid and how to trim parts of a solid off.
This Cobalt modeling tutorial shows how to use its solid modeling feature called the Riser tool. It also demonstrates other modeling functions to support it.