About caustics, Part 2: indirect caustics

In part 2 on caustics, we look at indirect caustics and how to control them. We specifically look at raydiosity sampling and the cache hits parameter which can have a significant impact on their quality. The cache hits parameter also can be used to make the renderer progressively more accurate. Part 1 is here, Direct Caustics, photon mapping

Sign in or purchase a Strata University subscription to access the full tutorial.

Comments

Leave a Reply