In part 10, we set up the initial rendering for the packaging. This is designed to be easy and not need a lot of technical understanding for 3D.
In this tutorial I show how to deal with the Enable Radiant Illumination and Raydiosity Bounces functions in the renderer. This covers how light bounces around on diffuse surfaces and is especially useful in understanding how to light interior scenes.
In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
In part two of the metal and paint tutorial, we look at nuanced adjustments to the materials.
This materials tutorial shows how to set up a basic metal and paint material.
This is a follow-up tutorial (to Part 3 here) dealing with rendering spline-based objects as polygons when the object has a transparent and refractive material. It shows how to adjust the object to get the best possible appearance.