In this video, I show how to use a process called frame shifting to get better render and artistic control for framing objects in the camera.
In part 2 on caustics, we look at indirect caustics and how to control them. We specifically look at raydiosity sampling and the cache hits parameter which can have a significant impact on their quality. The cache hits parameter also can be used to make the renderer progressively more accurate.
In this tutorial we take a look at a light phenomenon called caustics. Design 3D uses a technology called photon mapping to produce these render features and this tutorial discusses their use.
This tutorial shows how to rotate an object using two different methods, and then 2 different methods for outputting a rendering (quicktime movie and image sequence).
In this tutorial, we save a rendering from Design 3D in EXR floating point color format, and adjust explore the benefits of adjusting an image in floating point format in Photoshop.
In this tutorial we walk through the process of setting up the white lighting environment and materials for the product bottles.