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This is the second part of the fourth approach to modeling a simple triangular object with a circular hole. This is a somewhat more advanced approach and walks through the process of modeling the subdivision surface object with rounded corners.
Part 4 is not part 4 but a duplicate of part 5.
Thanks for these clarifying tutorials, at times i do have questions witch you already answer in these tutorials:) (about modeling for use in 3D printing, subdivision etc.)
Still a long way to go, but at a steady pace.
Coming from 2D modeling (Illustrator) it is hard to switch to a complete different way of modeling.
Henry de Lange
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