In this second part of the die-line tutorial series, I show how to use a combination of Illustrator Pathfinder function tools and Design 3D tools to properly ‘dice-up’ a polygon mesh for use with subdivision surfaces.
In part 1 of a tutorial series, I show the process for converting die-line type art originating in Adobe Illustrator into 3D geometry that can be subdivided using subdivision surfaces inside of Design 3D.
In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.
In part two of the metal and paint tutorial, we look at nuanced adjustments to the materials.
This materials tutorial shows how to set up a basic metal and paint material.