In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.
In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding.
In part 5 of the die-line tutorial, we begin preparing the actual die-line in Adobe Illustrator so it can be brought into Design 3D.
In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model.
In part 3, we walk through the UV mapping process which allows the packaging artwork to map onto the 3D model create from the die-line profiles.
In this second part of the die-line tutorial series, I show how to use a combination of Illustrator Pathfinder function tools and Design 3D tools to properly ‘dice-up’ a polygon mesh for use with subdivision surfaces.