In this tutorial, we take a look at geometry created by a boolean operation which wouldn’t UV map well. We look at how to recreate this geometry so it can be UV mapped properly.
In this tutorial we create some corner geometry connecting several piping elements. We will explore a novel use of the Replace Selected function to help with the process.
In tutorial we look at using the Snap To tool in order to accurately align objects in a scene.
In part two, we look at a component of the large and complex scene that needs to be optimized. We replace duplicated objects with instances and look at specific conditions to watch out for.
This tutorial shows the basics of using shapes and instances as it relates to replacing existing items with instances of a shape. This is very useful for optimizing a scene that has many repeating elements
In this part, we model a metal component that allows the gym handle to connect to other equipment, a metallic loop object.