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Tutorials: Page 4 of 156

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling an Ikea style pegboard, Part 2

Christopher Tyler Jun, 19th 2024 0 Comments
CX Modeling, Design 3D CX
In part 2 of this series, we look at alternate ways to model the counterspace of the pegboard.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling an Ikea style pegboard, Part 1.

Christopher Tyler Jun, 19th 2024 0 Comments
In this tutorial we model an Ikea style pegboard to demonstrate the use of subdivision surfaces and Strata’s excellent organizational mechanisms, groups and shapes/instances. Part 2 is here: https://www.strata.com/university/tutorials/modeling-an-ikea-style-pegboard-part-2/
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Metallic Toothpaste Packaging, Part 1

Christopher Tyler May, 1st 2024 3 Comments
CX Modeling, Design 3D CX
In this tutorial, we model the packaging for a toothpaste object that will have a metallic type material setup. This is part 1.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Model a bishop chess piece

Christopher Tyler Mar, 17th 2024 0 Comments
CX Modeling, Design 3D CX
In this tutorial, we model the bishop chess piece. We use booleans and various polygon modeling approaches to create a final object.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling chess pieces, The Queen

Christopher Tyler Mar, 11th 2024 1 Comment
CX Advanced, CX Modeling, CX Version 8.0 Specific, Design 3D CX
In this tutorial, we will model the first of several chess pieces, in this case the Queen.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Frame Shifting using Render Extents

Christopher Tyler Jan, 12th 2024 0 Comments
CX Rendering, Design 3D CX
In this video, I show how to use a process called frame shifting to get better render and artistic control for framing objects in the camera.
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