Packaging object with square base and circular top modeling how-to

This modeling tutorial shows how to create a particular packaging type object containing a square base and an oblong top. It uses polygon modeling, subdivision surfaces, bezier regions and deformation lattices.
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UV mapping a simple cylinder in 7.5

This UV mapping and texturing tutorial shows how to unwrap a cylindrical object using the Conform function in order to predictably map a logo onto it. It then shows how to mix two material layers together using the Multiply function.
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