Modeling a salt shaker in Design 3D

This polygon modeling tutorial shows how to model the body of a salt shaker. It shows how to model the object with Design 3D’s modeling paradigm, using polygons and subdivision surfaces, and is a companion to the same object modeled in Cobalt.
View Tutorial

Modeling a 12-volt car plug adapter

This tutorial shows how to model the body of a 12-volt car plug adapter. It uses Adobe Illustrator drawn bezier curves to create a Skin-type bezier object, which is then converted to a polygon mesh. This is then used to drive a subdivision surface object. It also shows several methods for generating intermediate curvature using bezier surfaces or subdivision surfaces.
View Tutorial

Bezier Conversion Example 2

In this tutorial we take a look at the geometry conversion pathway, specifically dealing with the creation of skin bezier objects that are then converted to spline and eventually to polygon mesh. It also shows how to specifically prepare bezier art in Adobe Illustrator to get the most predictable skinning result.
View Tutorial

Converting from one data type to another

This tutorial shows the pathways through which Design 3D can convert data from one format to another. It shows how primitives can become bezier structures which in turn can become polygon meshes. These polygon meshes can then drive a subdivision surface object.
View Tutorial