Fallback image

Strata.comStrata University

  • University Home
  • Tutorials
  • Training Tracks
  • Authors
    • Chris Tyler
    • Rodrigo Duarte
    • Xavier Mestres
    • Jean Probert
    • Leif Buckley
    • Howard Prince
  • Support
    • University FAQ
    • Support Home Page
    • Knowledgebase
    • Support Forums
    • Contact Support
    • Software Updates
  • Subscribe
    • University FAQ
    • Monthly Subscription
    • 12 Month Pre-Paid Subscription

CX Modeling

Log In

Sign Up for the Strata Bulletin

Our Strata Bulletins provide design inspiration, free tutorials, contest notifications, product and bundle discounts, case studies and more!

 
 
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 8

Christopher Tyler Aug, 26th 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 7

Christopher Tyler Aug, 25th 2019 0 Comments
CX Advanced, CX Modeling, CX UV Mapping, Design 3D CX
In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 6

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 5

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 5 of the die-line tutorial, we begin preparing the actual die-line in Adobe Illustrator so it can be brought into Design 3D.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 4

Christopher Tyler Aug, 14th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A Paintbrush Roller Handle, part 1

Christopher Tyler Jul, 30th 2018 1 Comment
CX Advanced, CX Modeling, CX Version 8.0 Specific
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.
View Tutorial

Post navigation

« Previous 1 2 3 4 5 6 … 60 Next »

Connect With Us

Facebook Twitter Pinterest Instagram

Contact Us

Head Office

1400 Chapel Street
Unit 322
Santa Clara, Utah 84765
Phone: (435) 628-5218
Fax: (435) 628-9756

Sales & Customer Service

Phone: 1-800-STRATA3D (787-2823)
Email: sales@strata.com

© 2025 Strata. All rights reserved.
Site by Klein New Media
Cleantalk Pixel