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CX Modeling

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Our Strata Bulletins provide design inspiration, free tutorials, contest notifications, product and bundle discounts, case studies and more!

 
 
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a piece of gym equipment, part 3

Christopher Tyler Sep, 25th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this part, we model a typical 6-sided bolt/nut that’s part of the gym equipment.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Producing a rounded corner on a path extrude object

Christopher Tyler Sep, 5th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this tutorial, I show how to apply a rounded corner on a path extrude object by turning it into a polygon mesh object that drives a subdivision surface. We also UV map the object so a texture can be properly applied.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 8

Christopher Tyler Aug, 26th 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 7

Christopher Tyler Aug, 25th 2019 0 Comments
CX Advanced, CX Modeling, CX UV Mapping, Design 3D CX
In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 6

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 5

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 5 of the die-line tutorial, we begin preparing the actual die-line in Adobe Illustrator so it can be brought into Design 3D.
View Tutorial

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